| Summary: | [Update Request] openmw | ||
|---|---|---|---|
| Product: | [ROSA-based products] ROSA Fresh | Reporter: | Zombie Ryushu <zombie.ryushu> |
| Component: | Contributed Packages | Assignee: | ROSA Linux Bugs <bugs> |
| Status: | RESOLVED FIXED | QA Contact: | ROSA Linux Bugs <bugs> |
| Severity: | normal | ||
| Priority: | Normal | CC: | andrey.bondrov, denis.silakov |
| Version: | unspecified | ||
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| URL: | https://github.com/OpenMW/openmw/releases | ||
| Whiteboard: | |||
| Platform: | --- | ROSA Vulnerability identifier: | |
| RPM Package: | openmw | ISO-related: | |
| Bad POT generating: | Upstream: | ||
|
Description
Zombie Ryushu
2016-09-08 23:46:33 MSK
Just for a record, new OpenMW requires at least bullet and openscenegraph to be backported as well. Will that interfere? (In reply to comment #2) > Will that interfere? At least for now I'd prefer not to backport bullet and openscenegraph to rosa2014.1. Until I'm sure all packages that use bullet and openscenegraph build with new versions (it's ok to have broken packages in rosa2016.1 now, but not in rosa2014.1). OpenMW 0.41.0 Released! @mickeylyle mickeylyle released this on Dec 26, 2016 ยท 858 commits to master since this release The OpenMW team is proud to announce the release of version 0.41.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings an assortment of small new features, such as a handful of graphical magical effects, and some new NPC AI behavior. We continue to plod along to a 1.0 release, stay tuned! Check out the engine release video (https://www.youtube.com/watch?v=Wntey5M5kvc) and the OpenMW-CS release video (https://www.youtube.com/watch?v=KDlLxs87u4I) by the irrepressible Atahualpa. Known Issues: Shadows are not re-implemented at this time, as well as distant land To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system On OSX, OpenMW-CS is able to launch OpenMW only if OpenMW.app and OpenMW-CS.app are siblings On OSX, some users may experience the beginning of acted voice clips cut off New Features: Implemented zero-weight boots playing light armor boot footsteps Implemented playing audio and visual effects for every effect in a spell Implemented doubling the size of spell explosions Implemented particle textures for spell effects Implemented NPCs using opponent's weapon range to decide whether to dodge Implemented dodging for creatures with the "biped" flag Implemented drop shadow for items in the menu Implemented correct range for "on touch" spells Implemented using telekinesis with on touch spells on objects Implemented AI Combat: Flee Implemented player glow for non-portable lights added to the inventory OpenMW-CS: Implemented rotate and scale sub modes for instance editing mode OpenMW-CS: Implemented water rendering ESS-Importer: Implemented player control flags Bug Fixes: Almsivi and Divine intervention now display the correct spell effect Instant spell effects now show an effect indicator Fixed playback of weapon idle animation to include a part previously omitted Stat review window at character creation now shows starting spells, powers, and abilities Repair and recharge interfaces no longer cause a performance drop under certain circumstances Fullscreen can now be disabled again after enabling it in-game on OSX Disabled door markers no longer show up on the map Fixed an issue when the equip script instruction is used on an NPC without the item, fixing mods Romance 3.7 and Vampire Embrace Banners now show random animations during stormy weather Inventory tooltip for zero-weight armor no longer displays weight info Idle animations now always loop Spark showers near Sotha Sil now appear at the right time The type of an NPC's melee attack (chop, slash, thrust) no longer depends on their movement direction Fix for freeze when the cell was changed immediately after dying Unalerted slaughterfish in the same cell as the player no longer prevent resting Blood effects no longer occur when the hit is resisted Todwendy can now be interacted with in the German version of the game Fix for crash when opening the journal with missing fonts SetInvisible command no longer applies a graphic effect Non-hostile NPCs can no longer be disarmed by pickpocketing their weapons Hidden inventory items, such as the light source for Trueflame's light effect, are no longer shown Corrected the order in which alembics and retorts are used Animation replacer no longer hangs after one animation cycle Corrected sounds and skill increases for bound armor and shields Corky can now be sold to Drulene Falen NPC disposition can no longer be lowered below zero NPC autoequip behavior now better matches vanilla State of enabled/disabled player controls is now correctly saved Moved references are now properly handled in respawning code Water ripples are now shown when walking on water Argonian NPCs no longer swim like Khajiits Spells with the "always succeed" flag can now be deleted from the spellbook Bound equipment spells can no longer be recast Fixed some objects added by Morrowind Rebirth not properly displaying their texture Fixed OSX not being able to find settings-default.cfg Fixed dialogue/journal links being unclickable on certain platforms due to undefined behavior Attacking with a stacked enchanted thrown weapon no longer reduces the charge of items remaining in that stack Fixed an issue with the water surface transparency when viewed from certain angles using non-shader water Fixed animation state to be saved upon cell-changing or save & load; fixes several traps as well as the metal doors in Sotha Sil "Can't Cast" message now displayed when water walking is cast from too great of a depth Player is now moved out of the water when casting water walking from a shallow enough depth Levelled items in merchant inventory are no longer re-added every time the trade window is reopened Weather manager now handles weather for regions added by plugins after a save game was created Fix to more gracefully handle cases where an object refers to an enchantment ID which does not exist Fixed how NPCs react to hostile spell effects being cast on them (for now, see: https://forum.openmw.org/viewtopic.php?f=2&p=43942#p43942) Player/NPC skeleton's bone cache is now cleared when a node is added/removed, fixing a crash that could happen whenever player/NPC equipment is updated OpenMW-CS: Globals are now initialized with a valid type OpenMW-CS: The nested tables for NPC skills and attributes are now hidden when the auto-calc flag is checked OpenMW-CS: Fixed verification for "Not Local" info condition OpenMW-CS: Fixed verification for special faction ID "FFFF" OpenMW-CS: Changes from omwaddon are now loaded in [New Addon] mode OpenMW-CS: Objects moved in interior cells in the scene editor will no longer be teleported outside OpenMW-CS: Fixed not being able to find the project file when launching the game OpenMW-CS: Deleted instances will no longer reappear OpenMW-CS: Using "Extend Selection to Instances" will no longer cause duplicates (In reply to comment #4) > OpenMW 0.41.0 Released! Just updated OpenMW to 0.42.0. |