| Summary: | warzone2100 requires Version 3.2.1 to play on-line. | ||
|---|---|---|---|
| Product: | [ROSA-based products] ROSA Fresh | Reporter: | Zombie Ryushu <zombie.ryushu> |
| Component: | Contributed Packages | Assignee: | ROSA Linux Bugs <bugs> |
| Status: | RESOLVED WORKSFORME | QA Contact: | ROSA Linux Bugs <bugs> |
| Severity: | normal | ||
| Priority: | Normal | CC: | andrey.bondrov, denis.silakov, symbianflo |
| Version: | Fresh | ||
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| URL: | http://wz2100.net/news/warzone-2100-321-is-now-released/ | ||
| Whiteboard: | |||
| Platform: | --- | ROSA Vulnerability identifier: | |
| RPM Package: | warzone2100 | ISO-related: | |
| Bad POT generating: | Upstream: | ||
|
Description
Zombie Ryushu
2016-08-08 12:01:20 MSK
Updated to 3.2.1 Please re-compile with SDL 1.2 Support, It is building against SDL 2.x and as a result of that it will not Full screen correctly. (In reply to comment #2) > Please re-compile with SDL 1.2 Support, It is building against SDL 2.x and > as a result of that it will not Full screen correctly. ################### checking for SDL... configure: error: Package requirements (sdl2 >= 2.0.0) were not met: No package 'sdl2' found ################### I guess it must be hacked/patched big time , because too many .h/.cpp files include SDL2 headers: #include <SDL2/SDL_mouse.h or other SDL2 headers.... You should fill a bug to the developer.... I'll try some hacks but only for this build , to be dropped if they don't fix it. After testing it looks good to me , would be enough to set correctly your screen resolution http://mrb.mandrivausers.ro/MRB/Drop-Here/schermata125.png Alright. What it's doing is, I have it set to change the screen resolution to 640x480, or 800x600 from my fault of 1920x1080, it appears to do this correctly at first, then, if you move the screen too far to the left or the right the screen scrolls away. SDL2 applications sometimes don't call xrandr to really change the screen and instead change a metamode. (In reply to comment #5) > Alright. What it's doing is, I have it set to change the screen resolution > to 640x480, or 800x600 from my fault of 1920x1080, it appears to do this > correctly at first, then, if you move the screen too far to the left or the > right the screen scrolls away. SDL2 applications sometimes don't call xrandr > to really change the screen and instead change a metamode. Ok ...I don't really understand too much from above,but what I understand is that sometimes SDL2 apps ,don't call xrandr for screen scrolling , this looks a SDL2 bug , or xrandr, or whatever you want but not warzone bug. As I've wrote above WOKSFORME. Sorry , my warzone packaging ends here. Building against sdl1 means rewrite all libs/sdl and related parts, and patch for missing headers in sdl1, present only in sdl2, and called as included in h and cpp ... Sorry again (In reply to comment #5) > Alright. What it's doing is, I have it set to change the screen resolution > to 640x480, or 800x600 from my fault of 1920x1080, it appears to do this > correctly at first, then, if you move the screen too far to the left or the > right the screen scrolls away. SDL2 applications sometimes don't call xrandr > to really change the screen and instead change a metamode. Can you please report this to SDL bugzilla? Can you make a 3.1.5 Based build for testiing purposes and see if it behaves any different? |