| Summary: | openmw is an implementation of The Elder Scrolls Morrow Wind. | ||
|---|---|---|---|
| Product: | [ROSA-based products] ROSA Fresh | Reporter: | Zombie Ryushu <zombie.ryushu> |
| Component: | Package Requests | Assignee: | ROSA Linux Bugs <bugs> |
| Status: | RESOLVED FIXED | QA Contact: | ROSA Linux Bugs <bugs> |
| Severity: | normal | ||
| Priority: | Normal | CC: | denis.silakov |
| Version: | Fresh | ||
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Platform: | --- | ROSA Vulnerability identifier: | |
| RPM Package: | openmw | ISO-related: | |
| Bad POT generating: | Upstream: | ||
Openmw is now available in rosa2014.1/contrib. |
OpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: Be a full-featured reimplementation of the Morrowind engine. Run natively on Windows, Linux and MacOS X. Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). Allow much greater modability: change game rules, create new spell effects, etc. through scripting. Fix system design bugs, like save-game “doubling” problem. Improve the interface and journal system. Improved graphics by taking advantage of more modern hardware. Support to improve game mechanics, physics, combat and AI. (Possibly) Support to implement multiplayer (Possibly) Support to run on mobile devices. Download Link https://openmw.org/downloads/