| Summary: | [Package Request] trackballs 1.3.2 | ||
|---|---|---|---|
| Product: | [ROSA-based products] ROSA Fresh | Reporter: | Zombie Ryushu <zombie.ryushu> |
| Component: | Contributed Packages | Assignee: | ROSA Linux Bugs <bugs> |
| Status: | RESOLVED FIXED | QA Contact: | ROSA Linux Bugs <bugs> |
| Severity: | normal | ||
| Priority: | Normal | CC: | alzim, andrey.bondrov, denis.silakov, mc2374 |
| Version: | KDE4 | ||
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| URL: | https://github.com/trackballs/trackballs/releases | ||
| Whiteboard: | |||
| Platform: | 2016.1 | ROSA Vulnerability identifier: | |
| RPM Package: | trackballs-1.3.1-4.mga8.src.rpm | ISO-related: | |
| Bad POT generating: | Upstream: | ||
Imported 1.3.1 from Mageia but crashes on Start up with Welcome to Trackballs. Using /usr/share/games/trackballs as gamedata directory. X Error of failed request: GLXBadDrawable Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 257 Current serial number in output stream: 257 Compile time issue fix. https://github.com/trackballs/trackballs/issues/25 (In reply to Zombie Ryushu from comment #0) > Please import from Mageia, I didn't realize we lacked this Package. > According to ABF we had it int the 2012 era, then got dropped for reasons unknown to me. So this can be easily restored... However at the time we also had a "trackballs-music" package containing some background music files: is also this one needed? I think it is. Trackballs has been published and now works! Fantastic! |
Please import from Mageia, I didn't realize we lacked this Package. This release includes a number of small changes from the last one and a half years. Notable are: Making the game logic more deterministic Slightly adjusting the dizziness mechanic Making Trackballs buildable with Guile 3.0, and fixing a few compiler warnings Drawing objects with Blinn-Phong shading, instead of Phong Balls are now rendered more accurately The level editor now visually displays cell flags (poison, trampoline effect, etc.) I only sporadically work on Trackballs, and make releases when some amount of time or code has accumulated. If you want me to make a release earlier for any reason, please ask. If you have bug reports (or wish to report that a level is too easy/too hard), please file an issue here on Github. Have fun!