![]() |
Leptonica
1.77.0
Image processing and image analysis suite
|
#include "allheaders.h"Go to the source code of this file.
Functions | |
| static l_int32 | sudokuValidState (l_int32 *state) |
| static l_int32 | sudokuNewGuess (L_SUDOKU *sud) |
| static l_int32 | sudokuTestState (l_int32 *state, l_int32 index) |
| static l_int32 | sudokuCompareState (L_SUDOKU *sud1, L_SUDOKU *sud2, l_int32 quads, l_int32 *psame) |
| static l_int32 * | sudokuRotateArray (l_int32 *array, l_int32 quads) |
| l_int32 * | sudokuReadFile (const char *filename) |
| l_int32 * | sudokuReadString (const char *str) |
| L_SUDOKU * | sudokuCreate (l_int32 *array) |
| void | sudokuDestroy (L_SUDOKU **psud) |
| l_int32 | sudokuSolve (L_SUDOKU *sud) |
| l_ok | sudokuTestUniqueness (l_int32 *array, l_int32 *punique) |
| L_SUDOKU * | sudokuGenerate (l_int32 *array, l_int32 seed, l_int32 minelems, l_int32 maxtries) |
| l_int32 | sudokuOutput (L_SUDOKU *sud, l_int32 arraytype) |
Variables | |
| static const char | valid_solution [] |
Solve a sudoku by brute force search
Read input data from file or string
l_int32 *sudokuReadFile()
l_int32 *sudokuReadString()
Create/destroy
L_SUDOKU *sudokuCreate()
void sudokuDestroy()
Solve the puzzle
l_int32 sudokuSolve()
static l_int32 sudokuValidState()
static l_int32 sudokuNewGuess()
static l_int32 sudokuTestState()
Test for uniqueness
l_int32 sudokuTestUniqueness()
static l_int32 sudokuCompareState()
static l_int32 *sudokuRotateArray()
Generation
L_SUDOKU *sudokuGenerate()
Output
l_int32 sudokuOutput()
Solving sudokus is a somewhat addictive pastime. The rules are simple but it takes just enough concentration to make it rewarding when you find a number. And you get 50 to 60 such rewards each time you complete one. The downside is that you could have been doing something more creative, like keying out a new plant, staining the deck, or even writing a computer program to discourage your wife from doing sudokus.
My original plan for the sudoku solver was somewhat grandiose. The program would model the way a person solves the problem. It would examine each empty position and determine how many possible numbers could fit. The empty positions would be entered in a priority queue keyed on the number of possible numbers that could fit. If there existed a position where only a single number would work, it would greedily take it. Otherwise it would consider a positions that could accept two and make a guess, with backtracking if an impossible state were reached. And so on.
Then one of my colleagues announced she had solved the problem by brute force and it was fast. At that point the original plan was dead in the water, because the two top requirements for a leptonica algorithm are (1) as simple as possible and (2) fast. The brute force approach starts at the UL corner, and in succession at each blank position it finds the first valid number (testing in sequence from 1 to 9). When no number will fit a blank position it backtracks, choosing the next valid number in the previous blank position.
This is an inefficient method for pruning the space of solutions (imagine backtracking from the LR corner back to the UL corner and starting over with a new guess), but it nevertheless gets the job done quickly. I have made no effort to optimize it, because it is fast: a 5-star (highest difficulty) sudoku might require a million guesses and take 0.05 sec. (This BF implementation does about 20M guesses/sec at 3 GHz.)
Proving uniqueness of a sudoku solution is tricker than finding a solution (or showing that no solution exists). A good indication that a solution is unique is if we get the same result solving by brute force when the puzzle is also rotated by 90, 180 and 270 degrees. If there are multiple solutions, it seems unlikely that you would get the same solution four times in a row, using a brute force method that increments guesses and scans LR/TB. The function sudokuTestUniqueness() does this.
And given a function that can determine uniqueness, it is easy to generate valid sudokus. We provide sudokuGenerate(), which starts with some valid initial solution, and randomly removes numbers, stopping either when a minimum number of non-zero elements are left, or when it becomes difficult to remove another element without destroying the uniqueness of the solution.
For further reading, see the Wikipedia articles:
(1) http://en.wikipedia.org/wiki/Algorithmics_of_sudoku
(2) http://en.wikipedia.org/wiki/Sudoku How many 9x9 sudokus are there? Here are the numbers.
~ From ref(1), there are about 6 x 10^27 "latin squares", where
each row and column has all 9 digits.
~ There are 7.2 x 10^21 actual solutions, having the added
constraint in each of the 9 3x3 squares. (The constraint
reduced the number by the fraction 1.2 x 10^(-6).)
~ There are a mere 5.5 billion essentially different solutions (EDS),
when symmetries (rotation, reflection, permutation and relabelling)
are removed.
~ Thus there are 1.3 x 10^12 solutions that can be derived by
symmetry from each EDS. Can we account for these?
~ Sort-of. From an EDS, you can derive (3!)^8 = 1.7 million solutions
by simply permuting rows and columns. (Do you see why it is
not (3!)^6 ?)
~ Also from an EDS, you can derive 9! solutions by relabelling,
and 4 solutions by rotation, for a total of 1.45 million solutions
by relabelling and rotation. Then taking the product, by symmetry
we can derive 1.7M x 1.45M = 2.45 trillion solutions from each EDS.
(Something is off by about a factor of 2 – close enough.)Another interesting fact is that there are apparently 48K EDS sudokus (with unique solutions) that have only 17 givens. No sudokus are known with less than 17, but there exists no proof that this is the minimum.
Definition in file sudoku.c.
|
static |
| [in] | sud1,sud2 | |
| [in] | quads | rotation of sud2 input with respect to sud1, in units of 90 degrees cw |
| [out] | psame | 1 if all 4 results are identical; 0 otherwise |
Notes:
(1) The input to sud2 has been rotated by quads relative to the
input to sud1. Therefore, we must rotate the solution to
sud1 by the same amount before comparing it to the
solution to sud2.
Definition at line 623 of file sudoku.c.
References L_Sudoku::state, and sudokuRotateArray().
Referenced by sudokuTestUniqueness().
| L_SUDOKU* sudokuCreate | ( | l_int32 * | array | ) |
| [in] | array | of 81 numbers, 9 rows of 9 numbers each |
Notes:
(1) The input array has 0 for the unknown values, and 1-9
for the known initial values. It is generated from
a file using sudokuReadInput(), which checks that the file
data has 81 numbers in 9 rows.
Definition at line 301 of file sudoku.c.
References L_Sudoku::failure, L_Sudoku::finished, L_Sudoku::init, L_Sudoku::locs, L_Sudoku::num, and L_Sudoku::state.
Referenced by sudokuGenerate(), and sudokuTestUniqueness().
| void sudokuDestroy | ( | L_SUDOKU ** | psud | ) |
| [in,out] | psud | to be nulled |
Definition at line 337 of file sudoku.c.
References L_Sudoku::init, L_Sudoku::locs, and L_Sudoku::state.
Referenced by sudokuGenerate(), and sudokuTestUniqueness().
| L_SUDOKU* sudokuGenerate | ( | l_int32 * | array, |
| l_int32 | seed, | ||
| l_int32 | minelems, | ||
| l_int32 | maxtries | ||
| ) |
| [in] | array | of 81 numbers, 9 rows of 9 numbers each |
| [in] | seed | random number |
| [in] | minelems | min non-zero elements allowed; <= 80 |
| [in] | maxtries | max tries to remove a number and get a valid sudoku |
Notes:
(1) This is a brute force generator. It starts with a completed
sudoku solution and, by removing elements (setting them to 0),
generates a valid (unique) sudoku initial condition.
(2) The process stops when either minelems, the minimum
number of non-zero elements, is reached, or when the
number of attempts to remove the next element exceeds maxtries.
(3) No sudoku is known with less than 17 nonzero elements.
Definition at line 731 of file sudoku.c.
References L_Sudoku::failure, genRandomIntegerInRange(), L_Sudoku::init, sudokuCreate(), sudokuDestroy(), sudokuOutput(), sudokuSolve(), and sudokuTestUniqueness().
|
static |
| [in] | sud | l_sudoku |
Notes:
(1) This attempts to increment the number in the current
location. If it can't, it backtracks (sets the number
in the current location to zero and decrements the
current location). If it can, it tests that number,
and if the number is valid, moves forward to the next
empty location (increments the current location).
(2) If there is no solution, backtracking will eventually
exhaust possibilities for the first location.
Definition at line 449 of file sudoku.c.
References L_Sudoku::current, L_Sudoku::failure, L_Sudoku::finished, L_Sudoku::locs, L_Sudoku::nguess, L_Sudoku::num, L_Sudoku::state, and sudokuTestState().
Referenced by sudokuSolve().
| l_int32 sudokuOutput | ( | L_SUDOKU * | sud, |
| l_int32 | arraytype | ||
| ) |
| [in] | sud | l_sudoku at any stage |
| [in] | arraytype | L_SUDOKU_INIT, L_SUDOKU_STATE |
Notes:
(1) Prints either the initial array or the current state
of the solution.
Definition at line 854 of file sudoku.c.
Referenced by sudokuGenerate().
| l_int32* sudokuReadFile | ( | const char * | filename | ) |
| [in] | filename | of formatted sudoku file |
Notes:
(1) The file format has:
* any number of comment lines beginning with '#'
* a set of 9 lines, each having 9 digits (0-9) separated
by a space
Definition at line 181 of file sudoku.c.
References L_StrCode::data, l_binaryRead(), L_COPY, L_NOCOPY, sarrayAddString(), sarrayCreate(), sarrayCreateLinesFromString(), sarrayCreateWordsFromString(), sarrayDestroy(), sarrayGetCount(), and sarrayGetString().
| l_int32* sudokuReadString | ( | const char * | str | ) |
| [in] | str | of input data |
Notes:
(1) The string is formatted as 81 single digits, each separated
by 81 spaces.
|
static |
| [in] | array | of 81 numbers; 9 lines of 9 numbers each |
| [in] | quads | 1-3; number of 90 degree cw rotations |
Definition at line 666 of file sudoku.c.
Referenced by sudokuCompareState(), and sudokuTestUniqueness().
| l_int32 sudokuSolve | ( | L_SUDOKU * | sud | ) |
| [in] | sud | l_sudoku starting in initial state |
Definition at line 371 of file sudoku.c.
References L_Sudoku::failure, L_Sudoku::finished, L_Sudoku::init, L_Sudoku::nguess, sudokuNewGuess(), and sudokuValidState().
Referenced by sudokuGenerate(), and sudokuTestUniqueness().
|
static |
| [in] | state | current state: array of 81 values |
| [in] | index | into state element that we are testing |
Definition at line 491 of file sudoku.c.
Referenced by sudokuNewGuess(), and sudokuValidState().
| l_ok sudokuTestUniqueness | ( | l_int32 * | array, |
| l_int32 * | punique | ||
| ) |
| [in] | array | of 81 numbers, 9 lines of 9 numbers each |
| [out] | punique | 1 if unique, 0 if not |
Notes:
(1) This applies the brute force method to all four 90 degree
rotations. If there is more than one solution, it is highly
unlikely that all four results will be the same;
consequently, if they are the same, the solution is
most likely to be unique.
Definition at line 562 of file sudoku.c.
References sudokuCompareState(), sudokuCreate(), sudokuDestroy(), sudokuRotateArray(), and sudokuSolve().
Referenced by sudokuGenerate().
|
static |
| [in] | state | array of size 81 |
Notes:
(1) This can be used on either the initial state (init)
or on the current state (state) of the l_soduku.
All values of 0 are ignored.
Definition at line 412 of file sudoku.c.
References sudokuTestState().
Referenced by sudokuSolve().